A Word on the Setting

Welcome to Arkfall!

So you’ve decided you want to play around in the world of The 100 have you? Well there are a few rules to follow when setting up your character to begin playing in this world. The exact way you go about creating a character can be found here: Character Creation, and information about the setting can be found here The Setting. But before you set up your character, first, a word on the setting.

For those of you that do not already know, The 100 is a television series as well as a series of YA novels set on a post-apocalyptic Earth that saw the human race almost entirely wiped out by a nuclear war that occurs in the year 2052. Much like how the books and tv series may share a couple of the same characters and the same general setting, but otherwise differ greatly, so, too, will this game differ greatly from both the books and tv series.

If you have seen the tv series or read the books, great! You have an idea of the types of brutal survival stories this world can host.

If you have not read the books or seen the tv show, great! You have nothing coloring your imagination in how you can tell your own story in this brutal world.

There are distinct advantages and disadvantages to both sets of players. The biggest disadvantage, in my opinion, however, lies with those who are fans of the tv series, and that is trying to make the game just like the show.

Don’t get me wrong, I love the show, and that’s why I want to play in this world. But this game is not meant to be the show or the books. The show and books have great ideas that we can draw from, but not all of the things translate well into game mechanics. Also, if we bind ourselves to the plot lines of the original source materials, we cannot fully create a story for ourselves. We would essentially playing out fanfiction, and very poorly at that. So, remember:

The major storylines of the series, while they may influence certain things, are not specifically our storylines.

We will be having our own adventures with our own characters. There will be only a handful of characters who are taken from the series, they are NPCs, and will be mostly used for background information. For example, Clarke Griffin, who is the major focal character in both the books and the tv show will exist in our world, however, she has been missing for roughly a year. So the Arkers/Sky People will likely know of her, many will know what she’s done up until she disappeared, but none will have knowledge of her current circumstances. Essentially, she exists in legend—her actions along with those of the others from the series have helped set up the events that unfolded before your characters enter play—but she will not be a character that your characters really interact with. The same goes for the other major characters from the series. They will exist in the world in a more abstract sense—much like how our political leaders do for us in real life.

By that I mean, the President exists, he makes decisions (for good or ill) that occasionally may directly impact us individually, but mostly his influence is much more abstract. His decisions can cause events to unfold that domino effect down into our private lives, such as a declaration of war. Initially that war declaration may not immediately effect me, but eventually, if it proves to be a long, grueling war, I may see my brothers drafted. I might find my resources rationed, and so on. So that is the way I see the original series characters interacting with the story. They are not really people your characters are ever likely to truly interact with directly, but the things they set in motion before our story begins may be referenced from time to time. You will much more likely interact with a tribal leader than the Commander of the Twelve Clans, the same way you are more likely to interact with a town magistrate than a Senator.

To that end, I have posted a series of wikis to provide you with the general knowledge/beliefs that your specific culture would be privy to have. They can be found here: A Word on the Grounders

If you want to only know what your character would know/believe, only read the one that pertains to your chosen culture. If you, as a player, want to have an idea of what the other cultures know and believe, by all means, read all of them. Just make sure that you know the difference between player knowledge and character knowledge.

And I think that’s enough foreword. Up next, you should move on to The Setting and Character Creation.

A Word on the Setting

ARKFALL Annerdan